Origin story / personnel file / suspiciously legitimate business
Built by people who
notice different things.
Chaos Goblin Development Studios exists at the intersection of “I can build that” and “yes, but should a normal human have to use it that way?” That tension is a feature.

Founder / Principal Engineer / Chief Goblin Wrangler
Kevin Smallwood
A principal engineer with roughly three decades in technology, Kevin has spent enough time around infrastructure, platforms, automation, production systems, and enterprise process to develop a healthy suspicion of both magical thinking and unnecessary complexity.
CGDS started as a home for the projects that did not fit neatly anywhere else: software experiments, decision systems, research programs, websites, and ideas that deserved to be tested instead of merely discussed.
The operating philosophy is simple: build something useful, state the assumptions, preserve the evidence, test the weak points, and improve it when reality inevitably has opinions.
“Every elegant plan eventually meets production.”
Quality Assurance Director / Human Reality Department
Autumn Smallwood
Autumn is the counterweight to engineer-brain.
Detail-oriented, highly organized, and reflexively attentive to the things other people will actually notice, she provides the human QA pass: does it make sense, does it look right, is anything inconsistent, and can someone use it without first receiving a technical briefing?
Her role is not to validate the implementation internals. Kevin can determine whether the system technically works. Autumn determines whether “technically works” is remotely sufficient.
“But normal humans still have to use it.”
- Consistency
- Clarity
- Visual defects
- Workflow friction
- Missing details
- Things engineers insist are “fine”
Why “Chaos Goblin”?
Because failure is useful when you invite it on purpose.
The name started with the idea of deliberately introducing controlled chaos into technical systems: test the assumptions, stress the weak points, observe what actually happens, and learn before reality performs the experiment for you.
That became a broader studio philosophy. Curiosity is encouraged. Weird ideas are welcome. But the more interesting the idea becomes, the more important the guardrails, evidence, and human review become.
End of personnel file
